/*
	Pinkie's Balloon Fight
	Copyright (C) 2012  dancinninja (dancinninjac@gmail.com)

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef __Pinkie_Balloon_Class__
#define __Pinkie_Balloon_Class__

#include "Object.h"

// This is for the balloons that follow you! 
class Balloon: public Object{

public:

	Balloon();
	void Render();
	//void SetPosition(f32 _x, f32 _y);	
	void FollowPoint(f32 _x, f32 _y);
	void SetOffsets(f32 _offsetx, f32 _offsety);
	void SetLagMod(f32 mod);

//private:

	f32 offsetx;
	f32 offsety;
	// Not all balloons lag at the same speed
	f32 lagModifier; 
};

#endif
